Difference between revisions of "Weapon:Grav-Pulse Disrupter"

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|Range=Variable upon Model
 
|Range=Variable upon Model
 
|GenInfo=
 
|GenInfo=
These weapons use an antigravity field pulse to fire projectiles at ultrasonic velocities. Most personal shields ignore such kinetic attacks.
+
These weapons use an gravity field pulse to fire projectiles at ultrasonic velocities. Most personal shields ignore such kinetic attacks. The Gravity Fields and dense and are controlled by low level string manipulators.
 +
 
 
|Details=
 
|Details=
 +
 
Ammunition types -
 
Ammunition types -
  
APEX: Armor Piercing Explosive with density sensitive fuse, if it hit a humanoid or tree it would punch through armor and explode microseconds after impact, however light brush and leaves would be passed though unnoticed. Found to be optimal against unarmored Darkarian Drones.
+
APEX: Armor Piercing Explosive with density sensitive fuse, if it hit a humanoid or tree it would punch through armor and explode microseconds after impact, however light brush and leaves would be passed though unnoticed. Found to be optimal against Darkarian Drones causing them to go into lengthy regeneration cycles.
  
Flechette: A bundle of darts with microfilament edged fins. These leave the barrel in an expanding pattern increasing the chances of a hit. Against unarmored targets the darts slice through soft tissue easily, but against armored targets they shatter or ricochet. Orions prefer such ammunition for their gauss weapons during boarding actions since it does no damage to the ship itself.
+
Flechette: A bundle of darts with micro-filament edged fins. These leave the barrel in an expanding pattern increasing the chances of a hit. Against unarmored targets the darts slice through soft tissue easily, but against armored targets they shatter or ricochet.  
  
 
Ice Crystal: The advantage of a grav pulse over gauss weapon is that the grav pulse can fire anything. These rounds are liquid drugs frozen in the shape of a bullet. They must be fired on subsonic settings, but when they impact they dissolve introducing whatever drug it might be into the targets circulatory system
 
Ice Crystal: The advantage of a grav pulse over gauss weapon is that the grav pulse can fire anything. These rounds are liquid drugs frozen in the shape of a bullet. They must be fired on subsonic settings, but when they impact they dissolve introducing whatever drug it might be into the targets circulatory system
  
Sabot: A single hyper dense dart smaller than the diameter of the barrel. A sheath holds it centered while traveling down the barrel to be discarded upon exit. All of the energy is imparted on this smaller fin stabilized dart which travels faster than any other round from the same gun. The velocity and mass of Sabot rounds allows then to penetrate armor the APEX round can?t. It is purely a kinetic attack and is only necessary against armored Darkarian Drones.
+
Sabot: A single hyper dense dart smaller than the diameter of the barrel. A sheath holds it centered while traveling down the barrel to be discarded upon exit. All of the energy is imparted on this smaller fin stabilized dart which travels faster than any other round from the same gun. The velocity and mass of Sabot rounds allows then to penetrate armor the APEX round can?t. It is purely a kinetic attack and is usually only necessary against armored Darkarian Drones.
  
 
Weapon types-
 
Weapon types-
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Submachine gun: A small one handed fully automatic weapon. It can fire rounds either in hypersonic mode or in subsonic silenced mode, in single shot or burst. It is easier to control with two hands but is primarily designed for its compactness and high rate of fire. Two magazines, from which it can select either before firing, so several types of ammo are at the user call.
 
Submachine gun: A small one handed fully automatic weapon. It can fire rounds either in hypersonic mode or in subsonic silenced mode, in single shot or burst. It is easier to control with two hands but is primarily designed for its compactness and high rate of fire. Two magazines, from which it can select either before firing, so several types of ammo are at the user call.
  
Assault rifle: Similar to the submachinegun but larger and designed for two handed use. The longer barrel provides a longer range especially when combined a slightly longer bullet than the pistol weapons. Three magazines can alternate or be fired from individually.
+
Assault rifle: Similar to the sub-machine gun but larger and designed for two handed use. The longer barrel provides a longer range especially when combined a slightly longer bullet than the pistol weapons. Three magazines can alternate or be fired from individually.
 +
 
 +
Sniper weapon: Uses the same ammo and similar structure to the Assault Rifle. However it is attached to extensive sensors which give hyper-accurate targeting.
  
Sniper weapon: Uses the same ammo and similar structure to the Assault Rifle. However it is attached to extensive sensors which give hyperaccurate targetting.
+
Portable machine gun: An enlarged version of the Assault Rifle. It has a longer barrel, greater range. It also has larger box magazines so it doesn?t go though it?s ammunition as quickly as the assault rifle.
  
Portable machinegun: An enlarged version of the Assault Rifle. It has a longer barrel, greater range. It also has larger box magazines so it doesn?t go though it?s ammunition as quickly as the assault rifle.
+
Gatling gun: A shuttle/vehicle-mounted weapon with three long barrels spun to alternate firing thereby keeps cool. It has a greater range and much higher rate of fire than the portable machine gun although it used the same ammo.
  
Gattling gun: A shuttle/vehicle-mounted weapon with three long barrels spun to alternate firing thereby keeps cool. It has a greater range and much higher rate of fire than the portable machinegun although it used the same ammo.
 
 
|Category=Weaponry
 
|Category=Weaponry
 
}}
 
}}

Latest revision as of 05:51, 3 May 2007

40px-Crystal Clear action run.gifGrav-Pulse Disrupter
   
Affiliation :
Any
Type :
Kinetic, Gravity-Field Propulsion
Power Source :
Availability :
Common
Range :
Variable upon Model
General Information
These weapons use an gravity field pulse to fire projectiles at ultrasonic velocities. Most personal shields ignore such kinetic attacks. The Gravity Fields and dense and are controlled by low level string manipulators.
Specifications / Details
Ammunition types -

APEX: Armor Piercing Explosive with density sensitive fuse, if it hit a humanoid or tree it would punch through armor and explode microseconds after impact, however light brush and leaves would be passed though unnoticed. Found to be optimal against Darkarian Drones causing them to go into lengthy regeneration cycles.

Flechette: A bundle of darts with micro-filament edged fins. These leave the barrel in an expanding pattern increasing the chances of a hit. Against unarmored targets the darts slice through soft tissue easily, but against armored targets they shatter or ricochet.

Ice Crystal: The advantage of a grav pulse over gauss weapon is that the grav pulse can fire anything. These rounds are liquid drugs frozen in the shape of a bullet. They must be fired on subsonic settings, but when they impact they dissolve introducing whatever drug it might be into the targets circulatory system

Sabot: A single hyper dense dart smaller than the diameter of the barrel. A sheath holds it centered while traveling down the barrel to be discarded upon exit. All of the energy is imparted on this smaller fin stabilized dart which travels faster than any other round from the same gun. The velocity and mass of Sabot rounds allows then to penetrate armor the APEX round can?t. It is purely a kinetic attack and is usually only necessary against armored Darkarian Drones.

Weapon types-

Pistol: A small one handed semi-automatic weapon. It can fire rounds either in hypersonic mode or in subsonic silenced mode.

Submachine gun: A small one handed fully automatic weapon. It can fire rounds either in hypersonic mode or in subsonic silenced mode, in single shot or burst. It is easier to control with two hands but is primarily designed for its compactness and high rate of fire. Two magazines, from which it can select either before firing, so several types of ammo are at the user call.

Assault rifle: Similar to the sub-machine gun but larger and designed for two handed use. The longer barrel provides a longer range especially when combined a slightly longer bullet than the pistol weapons. Three magazines can alternate or be fired from individually.

Sniper weapon: Uses the same ammo and similar structure to the Assault Rifle. However it is attached to extensive sensors which give hyper-accurate targeting.

Portable machine gun: An enlarged version of the Assault Rifle. It has a longer barrel, greater range. It also has larger box magazines so it doesn?t go though it?s ammunition as quickly as the assault rifle.

Gatling gun: A shuttle/vehicle-mounted weapon with three long barrels spun to alternate firing thereby keeps cool. It has a greater range and much higher rate of fire than the portable machine gun although it used the same ammo.